Monday, April 21, 2014

Abandoned





Tri Count: 15,492
Base maps:  Diffuse, Specular, Gloss, Normal x2048
Decal maps: Diffuse, Specular, Gloss, Normal, Alpha x1024 
Rendered in Marmoset

I completed this as an Environment Art test for High Voltage Software. The concept was provided and the limitations were 30k tris and 5 mbs for textures. 







Thursday, April 10, 2014

Mermaid Final



Finally got a chance to come back and finish the mermaid.


Tri Count: 16,410
Maps used: Diffuse, Specular (Gloss), Normal. x2048
Rendered in Marmoset