I came across this Arenanet Art Test awhile ago, and though it's no longer open, I liked the character and wanted to try my hand at producing a 3D model off it. The restrictions were 7500 tris, and 2048x2048 texture maps. My model came in at 7497 tris, I ended up using Diffuse, Normal, Alpha, Spec, and Gloss. The shots were captured in Marmoset.
Thursday, January 2, 2014
Sunday, October 6, 2013
Logan
The X-Men's Wolverine, off the clock. Just your friendly neighborhood Logan.
Started with a real low poly base mesh in Max, sculpted out in Zbrush, then textured in Photoshop and rendered in Marmoset.
Saturday, September 14, 2013
White Christmas
My entry for a Game Artisans mini challenge. We were given a base model to go off of (that we couldn't alter sans UVs) but could add some 600 more tris, totaling at 1500 for everything (not including the base, but his sack is included).
Calling this "White Christmas"
Thanks to Tyler Johnson for the idea.
Calling this "White Christmas"
Thanks to Tyler Johnson for the idea.
Thursday, August 1, 2013
Saturday, July 27, 2013
Jamie
I updated this piece a bit cause I wasn't too crazy about how the original turned out. Feeling better this time around. The original is down at the bottom.
Thursday, July 4, 2013
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