Tuesday, June 24, 2014

Female WIP

The First WIP of a female character I'm working on.



Got a little bit more work done on the clothing. Got some headway on the boots, coat, and gloves.. still gotta do the pants, belt, and see if im gonna give her a bag/pack or not.


Thursday, May 29, 2014

Impulse


Tri Count: 6,589
Maps used: Diffuse (Alpha), Specular (Gloss), Normal. x2048
Rendered in Marmoset

Finally got around to watching season 2 of Young Justice, which lead to rereading my YJ and Impulse comics, which lead to this. Impulse and all related whatnot are property of DC.





Monday, May 19, 2014

Game Character WIP



Working on a character for a side scrolling 2.5D dungeon crawler. He's still in the works, but I wanted to get some WIP's up. Top is with Diffuse, Spec, Gloss, and Normal. Below is Diffuse only.


I should have more to come before long.


Monday, April 21, 2014

Abandoned





Tri Count: 15,492
Base maps:  Diffuse, Specular, Gloss, Normal x2048
Decal maps: Diffuse, Specular, Gloss, Normal, Alpha x1024 
Rendered in Marmoset

I completed this as an Environment Art test for High Voltage Software. The concept was provided and the limitations were 30k tris and 5 mbs for textures. 







Thursday, April 10, 2014

Mermaid Final



Finally got a chance to come back and finish the mermaid.


Tri Count: 16,410
Maps used: Diffuse, Specular (Gloss), Normal. x2048
Rendered in Marmoset





Monday, March 17, 2014

Mermaid WIP

The character I'm currently working on. For the most part done in Zbrush, unwrapping the low poly now. 

Her overall low (not including the buoy, which is an environmental, not part of her "clothing" is sitting at just over 8k quads, or 16k tris. While I expect to lower that -some-... Most of the polys are there because I want them there, so im not sure how low it'll get. Her body alone is 11,000 tris, her hair is 1,300, the ropes are just over 3k... Bracelet, skirt, and conch are a couple hundred each


Get her pose pretty much locked down

And now with some lighting and her normals


Mason

A more realistic character to take a break from the stylized streak.


Tri Count: 10,495
Maps used: Diffuse, Specular (Gloss), Normal. x2048
Rendered in Marmoset