Tuesday, June 24, 2014

Female WIP

The First WIP of a female character I'm working on.



Got a little bit more work done on the clothing. Got some headway on the boots, coat, and gloves.. still gotta do the pants, belt, and see if im gonna give her a bag/pack or not.


Thursday, May 29, 2014

Impulse


Tri Count: 6,589
Maps used: Diffuse (Alpha), Specular (Gloss), Normal. x2048
Rendered in Marmoset

Finally got around to watching season 2 of Young Justice, which lead to rereading my YJ and Impulse comics, which lead to this. Impulse and all related whatnot are property of DC.





Monday, May 19, 2014

Game Character WIP



Working on a character for a side scrolling 2.5D dungeon crawler. He's still in the works, but I wanted to get some WIP's up. Top is with Diffuse, Spec, Gloss, and Normal. Below is Diffuse only.


I should have more to come before long.


Monday, April 21, 2014

Abandoned





Tri Count: 15,492
Base maps:  Diffuse, Specular, Gloss, Normal x2048
Decal maps: Diffuse, Specular, Gloss, Normal, Alpha x1024 
Rendered in Marmoset

I completed this as an Environment Art test for High Voltage Software. The concept was provided and the limitations were 30k tris and 5 mbs for textures. 







Thursday, April 10, 2014

Mermaid Final



Finally got a chance to come back and finish the mermaid.


Tri Count: 16,410
Maps used: Diffuse, Specular (Gloss), Normal. x2048
Rendered in Marmoset





Monday, March 17, 2014

Mermaid WIP

The character I'm currently working on. For the most part done in Zbrush, unwrapping the low poly now. 

Her overall low (not including the buoy, which is an environmental, not part of her "clothing" is sitting at just over 8k quads, or 16k tris. While I expect to lower that -some-... Most of the polys are there because I want them there, so im not sure how low it'll get. Her body alone is 11,000 tris, her hair is 1,300, the ropes are just over 3k... Bracelet, skirt, and conch are a couple hundred each


Get her pose pretty much locked down

And now with some lighting and her normals


Mason

A more realistic character to take a break from the stylized streak.


Tri Count: 10,495
Maps used: Diffuse, Specular (Gloss), Normal. x2048
Rendered in Marmoset


Mechanegg

I had some leftover inspiration from looking the the CreatureBox for my monster, and ended up designing a robot of my own.


Tri Count:10,908
Maps used: Diffuse, Specular (Gloss), Normal. x2048
Rendered in Marmoset


Creaturebox Elderbeast



Original Concept by Greg Baldwin of Creaturebox





Tri Count: 3252
Maps used: Diffuse, Specular (Gloss), Normal. x2048
Rendered in Marmoset



And then I remembered I had a blog

Sorry about that. I've been updating my site with new stuff, but forgot about other venues. Remedying that now.

Thursday, January 2, 2014

Arenanet Character Test

I came across this Arenanet Art Test awhile ago, and though it's no longer open, I liked the character and wanted to try my hand at producing a 3D model off it. The restrictions were 7500 tris, and 2048x2048 texture maps. My model came in at 7497 tris, I ended up using Diffuse, Normal, Alpha, Spec, and Gloss. The shots were captured in Marmoset.
 





Blight Llythyr