Monday, March 17, 2014

Mermaid WIP

The character I'm currently working on. For the most part done in Zbrush, unwrapping the low poly now. 

Her overall low (not including the buoy, which is an environmental, not part of her "clothing" is sitting at just over 8k quads, or 16k tris. While I expect to lower that -some-... Most of the polys are there because I want them there, so im not sure how low it'll get. Her body alone is 11,000 tris, her hair is 1,300, the ropes are just over 3k... Bracelet, skirt, and conch are a couple hundred each


Get her pose pretty much locked down

And now with some lighting and her normals


Mason

A more realistic character to take a break from the stylized streak.


Tri Count: 10,495
Maps used: Diffuse, Specular (Gloss), Normal. x2048
Rendered in Marmoset


Mechanegg

I had some leftover inspiration from looking the the CreatureBox for my monster, and ended up designing a robot of my own.


Tri Count:10,908
Maps used: Diffuse, Specular (Gloss), Normal. x2048
Rendered in Marmoset


Creaturebox Elderbeast



Original Concept by Greg Baldwin of Creaturebox





Tri Count: 3252
Maps used: Diffuse, Specular (Gloss), Normal. x2048
Rendered in Marmoset



And then I remembered I had a blog

Sorry about that. I've been updating my site with new stuff, but forgot about other venues. Remedying that now.